An illustration: an eight-by-eight grid of small white arrows on green, tan and grey squares, one direction per land cover, with a faint dashed ring and a single gold arrow showing their average, which falls short of the ring.
The interactive version shades each 6 km cell of Europe by the share of its length that the average of its 40 m embeddings kept, on the same map as the other cards. It needs JavaScript.

Geometry

Averaging Embeddings Pulls Them Toward Zero

Every AlphaEarth vector has length one, to within a fraction of a percent, so the average of a 6 km cell's 40 m vectors is shorter than one, and shortest where the ground is most mixed. Across Europe's land the median cell keeps 0.85 of its length.

The gold cells on the map lost the most length. They sit where a 6 km square contains several kinds of ground at once, whereas the deep blue cells are uniform and keep most of theirs.

Why an Average Gets Shorter

Draw on the patch below. Each square stands for one pixel, and its arrow points in its land cover's direction at full length. The gold arrow is their average. Paint the patch a single cover and the average reaches the dashed ring. Mix the covers and the arrows partly cancel, so the average falls short of it. The directions are invented, in two dimensions rather than 64.

What a Shorter Vector Costs

If the direction holds, very little. The direction is what encodes the land cover, so a shorter average that points the same way still says what kind of ground the cell is. Every cell on this site is rescaled to length one before it is compared or fitted, which discards the length and with it the record of how mixed the cell is. What averaging can cost is the direction itself, which in a mixed cell is pulled toward the mean of its covers.

Shorter Inside One Cell

The shortening starts far below 6 km. In one Paris window, averaging over blocks of 640 m already leaves the median block with 0.92 of its native length, and the lengths spread wider at every step up in block size.

How this was made

Lengths are ratios to one shared reference, the median length of the 10 m pixels in one Paris window, so no absolute radius is quoted. Single pixels vary in length by a coefficient of variation of 0.20%. Averaging the window over blocks of 40, 160 and 640 m raises it to 0.86%, 2.56% and 3.78%, and across Europe's 6 km land cells it is 5.95%. The 6 km figures and the map cover land cells only. The Paris ladder is one city, and the Europe ridge is a different region drawn for comparison, not a continuation of the same curve. On the map the coast is Natural Earth's 10 m coastline drawn over the cells.

Averaging inside a 6 km cell contracts a mixed neighbourhood toward its own mean direction. Whether this explains the loss in the site's headline comparison is a hypothesis, because no arm in the comparison aggregates the embedding any other way and the comparison cannot isolate it. The narrower claim is that mean-pooling a hypersphere embedding to 6 km appears to be the wrong operation.

Next: An Average Gotcha →